The original texture-led thesis survives. The zero-shader language does not. Filter the audit outcomes below; each replacement separates creator evidence from a Forged by Sin choice.
“100% brush, 0% shader”
changedCreator replies directly establish vertex-color fake shading/AO, shader-editor alpha assembly, compositor pixelization, and texture-scrolled motion.
Replacement: authored paint leads; shaders and post receive narrow, explicit supporting responsibilities.
“No screen-space post”
changedA reusable Blender compositor node group supplies hard pixelization and antialias removal. SquareAnon also says models look less finished without it.
Replacement: pixelization/post is part of the final look; any additional stack remains unproven.
All light and AO live in albedo
qualifiedPainted reflections are real, but vertex colors also fake light and AO. Older work uses toon shading, shadow maps, view layers, and compositor tricks.
Replacement: static cues may live in texture or vertex data; every asset declares which channel owns directionality.
One 128×128 image is the recipe
qualifiedIt was the usual PSXApril constraint, not a universal law. Intricate work moves to 256×256; complex materials may use multiple Ucupaint layers.
Replacement: start with one compact image, then earn extra resolution, layers, masks, or materials by demonstrated need.
A renderer preset cannot invent the style
keptNo retrieved source supports a monolithic “SquareAnon shader.” The public record instead shows different pipelines chosen for different projects and constraints.
Retain: the final frame is an allocation of responsibilities, not one setting.
One accent, four-to-five hues
project choiceThe selected references inspired this discipline, but the wider corpus contains multiple saturated families and multiple motivated colored reflections.
Reclassify: a Forged by Sin readability/cohesion default, not a creator-wide fact.
Universal PBR and runtime-light ban
project choiceThe corpus proves texture-led authorship, but no creator statement establishes a universal PBR prohibition. Historical work includes toon, procedural, comic-book, inkblot, and shadow-map techniques.
Reclassify: any prohibition must be justified and approved as our architecture, not borrowed authority.
Silhouette and reference come first
keptThe mature workflow repeatedly mixes multiple references, tests shape early, and spends geometry where silhouette, UV, or texture needs justify it.
Retain as a creator-supported tendency—not a fixed polygon formula.