Graphic light
S06 / Two-band toon
MATERIAL FRAGMENTHard quantization turns smooth light into two graphic values.
- Mechanism
- A fragment-shader threshold selects shadow or light response.
- Only change
- Diffuse response is quantized to two values.
- Honest limitation
- Useful as a stress test; too blunt for the production answer.
- Held fixed
- Scene SC01 / camera C01 / light R01 / atlas A01 / output O01