FORGED BY SIN / FIELD LAB 01

Applied visual field guide · 11 July 2026

What actually changes the goblin?

Four real open-source rendering approaches. One source asset. Sixteen locally captured views. Separate controls for surface, light, lines, hatch, and whole-frame treatment.

  • Executed locally
  • RTX captures + CPU vector
  • Licenses checked
  • No renderer migration

Controls are fixed within each candidate comparison. Malt uses a matched EEVEE proxy baseline; Mœbius and Godot use within-system baselines. Cameras are not falsely matched across engines.

Goblin merchant rendered with Malt banded light and contour lines
The clearest comic-3D witness.Useful direction signal; visibly not final art.
Your intuition was right.A complete artistic pipeline can rewrite the visual grammar across the frame.
The missing distinction.It cannot invent intentional silhouettes, authored ink, composition, or semantic choices by itself.

00

Asset truth

The goblin was never untextured.

Goblin with its embedded painted base-color atlas
Authored 256×256 atlas
Goblin with the source texture replaced by four proxy colors
Texture-suppressed proxy
Verified asset

4 meshes · 6,140 triangles · one embedded base-color atlas · no rig, animation, morphs, tangents, or dedicated semantic-line channel.

Why both inputs exist

The texture proves what authored surface contributes. The proxy removes that contribution so lighting and line mechanisms can be isolated honestly.

Asset SHA-256: 96DF1662…E6A8EC

01

Malt · artistic renderer · MIT

Banding and lines have different jobs.

Choose a stage, then drag the reveal. The left side always stays on the same texture-suppressed neutral baseline.

Malt full band and line stack on the goblin Neutral smooth-lit proxy baseline Neutral proxyFull stack
View stage

Banded value and contour structure cooperate to create the strongest comic-3D transformation in the trial.

Changed
Surface, value, line, composite
Critical flaw
Coloring-book uniformity; no authored ink.

Executed: Blender 5.1.2 + Malt b5ba805 · fixed mesh, camera, proxy palette, and lights.

02

Mœbius-style post · MIT

The line detector can be dissected.

This controlled Three.js adaptation keeps the textured goblin, camera, light, and background fixed. Only the post stage changes.

Mœbius outline and hatch stack on the goblinTextured Three.js neutral baseline Neutral texturedFull stack
View stage

The complete pass unmistakably morphs the asset, but its strongest identity is also its largest failure: everything is equally inked.

Changed
Depth, normals, hatch, composite
Critical flaw
Over-dark and hierarchy-blind.

Controlled adaptation of Maxime Heckel source 33f52b · WebGL2 / RTX D3D11 · the article’s embedded witness pins Three r149, and this extraction preserves that stack; production uses r184.

03

Whole-frame and geometry witnesses

Two more meanings of “renderer.”

Godot PSX demo · MIT

A full stack reaches every pixel.

Full Godot PSX stackStandard Godot proxy renderingStandardFull PSX

Lesson: the material stage adds vertex snapping and vertex-lit response; low resolution, color banding, dithering, and final processing change the whole frame. This is reach evidence, not a proposed aesthetic.

Godot PSX material-only stage with vertex snapping and vertex-lit responseMaterial-only middle stage

Krbn · MIT

Lines can come from geometry, not pixels.

Goblin with straight hatch beside curvature-following hatch

Lesson: curvature-following strokes wrap the backpack more intentionally than a screen-space grid. Krbn is an offline SVG renderer, so this is a design clue—not real-time compatibility proof. Its import normalizes and welds the export from 6,140 to 6,102 faces: same source asset, not bit-identical topology.

Goblin geometry contours and creasesContour and crease source

04

What the references actually teach

Sable is a comic-world pipeline, not an outline filter.

Its renderer participates heavily, but the documented look also depends on art authored specifically for that renderer.

  1. Authored formLow-poly masses, selected wobble, deliberate construction shapes.sable-gdc@04:37;15:39–15:57
  2. Paint and ink surfaceHand-drawn color and black/white texture patterns made in concert with the model.@16:01–16:38
  3. Flat base + cast shadowGraphic fill still receives grounding and readable world shadow.@07:25–08:02
  4. Three line sourcesAutomatic distance edges + vertex-painted semantic edges + thresholded texture lines.@12:37–14:22; texture ink @13:48–14:22
  5. Distance profilesLine fade, shadow intensity, and biome/time color are coordinated.@08:04–11:44
  6. Motion languageHeld character poses produce a drawn rhythm; our static, unrigged goblin cannot test this.@15:16–15:36

Goblin currently has: low-poly form, one painted atlas, and geometry for automatic edges.

Goblin currently lacks: a dedicated semantic-line channel, verified Sable-authored ink data, distance profiles, and a rigged motion witness.

05

Constructive synthesis

Our inspirations want different jobs.

SableSelective comic line grammar and intentional imperfection.GDC @12:37–14:22
Square AnonAuthored surface character, brush marks, and material story.Artist post + painted asset
ValheimCoarse form that survives strong modern atmosphere.Official visual-style FAQ
Journey · BOTW · FirewatchWorld-scale value, atmospheric depth, color, composition, and environmental response.Primary talks: Journey @11:55–20:12; BOTW @42:47–50:28; Firewatch @06:24–14:11

Best current hypothesis—not a verdict

Painted graphic fantasy + selective living ink + sky-led atmosphere.

Use authored paint as one candidate for surface authority; automatic depth edges as a floor; semantic inclusions/exclusions for intention; restrained normal lines; distance-aware fading; and world lighting that preserves two-value readability. Keep paint-versus-shader authority open until the next controlled proof.

Keep exploring

Malt’s separation of value and line roles; Mœbius depth silhouettes; Krbn’s form-following strokes; world-wide output law.

Do differently

No blanket hatch, no equal-weight internal lines, no “comic = black outline,” and no isolated goblin beauty claim without a composed world frame.

06

Creative Director checkpoint

Leave with a decision, not another discussion.

Choose the strongest direction signal and the mechanism worth prototyping. This page creates a verdict note; it does not change the renderer.

Direction signal
Prototype first
Non-negotiable rejection
Stop point: send the verdict back before any direct Three r184 implementation or editor migration.

07

Evidence ledger

Primary sources, rights, and limits.

Reproducibility and limitations
  • All screenshots in this bundle are local captures of the commissioned goblin or its texture-suppressed proxy; no external reference art is republished.
  • Malt is a tuned Blender proof. Mœbius is a controlled adaptation of an r149 study. Godot proves pipeline reach. Krbn is offline SVG.
  • No trial establishes r184 integration, GPU cost, temporal stability, skinning, crowds, disposal, world composition, or final beauty.
  • Static evidence cannot test Sable-like held motion because the GLB has no rig or animation.

Read the full source catalogue · Read the decision ledger